Contents.Pistols Colt M1911The original was added with the HoW DLC an appears as the 'Colt M1911' and is the standard sidearm for the U.S. Officer in-game. Also, the Canadian squad gets access to the 1911, which is historically correct as the Canadian Expeditionary Force bought 1911's as a stop-gap solution for the lack of handguns in inventory. Reasonably potent and accurate to extended ranges, the 1911 is a delightful piece for use in the fields of Flanders. Reichsrevolver M1883The appears as the 'Armeerevolver M/83 Reichsrevolver' and is available for the German Squad. It fires in single-action, and the hammer must be cocked after each shot.
Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. Archaic and definitely out of it's element, the Reichsrevolver is a sidearm first and foremost. While very powerful and easily putting troops down in one shot, the long reload makes this a gun for desperation than anything else. Berthier Fusil 1892 Artillery CarbineThe appears as the 'Mousqueton Mle.
1892 Berthier' and has an accurate 3 shot magazine using an en-bloc clip that cannot be reloaded until empty. The Mousqueton is the French equivalent to the Karabiner 88, a short carbine useful for close to mid-range engagements that lose overall effectiveness at distance. While the 8mm Lebel cartridge makes this much more potent beyond its limits, the 3 round magazine makes it a somewhat annoying rifle to use in long engagements.
Enfield M1917The appears as the 'Enfield M1917' and is available for the U.S. Doughboys and the U.S. Marine Corps squads.
The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope should you desire. The M1917 is exactly like the Pattern 14, a potent and accurate rifle that's good all-around. The only real problem is the 6-round capacity will have you automatically topping the gun off at any opportunity, and I do mean any.
The scoped version. Lee-Enfield No.1 Mk.III. (sawn-off)A sawn-off Lee-Enfield No.1 Mk.III. is used by the Australian and Canadian Trench Raiders.
Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. While it may seem useless, the sawn-off SMLE is still perfectly usable with some practice. Since it shares the damage stat of the full-length SMLE, but handles more like a pistol, it can be more effective in close quarters than its big brother. While the sawn-off SMLE initially lacked any iron sights, the ANZACs update added a small notch to the receiver that functions as a makeshift sight.
Ross Mk.IIIThe was added with the HoW DLC and appears as the 'Ross Model 1910 Mark III' and is the correct service rifle for the Canadian squad, although it is only usable by the 'Specialist' class in the squad. The Ross is a decent rifle, mostly because you don't have to maintain your guns in this game. While it has a smaller magazine size in comparison to the SMLE and Lee-Metford, it's very accurate especially with the scope and has an even faster rate of fire making it powerful in the right hands. Reloading a 32-round Drum-magazine. Machine Guns BAR M1918The appears as the 'Browning Automatic Rifle M1918 BAR', added with the HoW DLC and is available for the U.S. It is the only LMG in the game that can be aimed without being mounted to a surface.
It is also the only LMG in the game without a bipod. This is the gun you need to spec into if you want to become an annoying American soldier. While it lacks stability and can easily empty the 20-round mags if you aren't careful, a little trigger control can make this an incredibly potent weapon at wiping out trenches and assaults with a few short bursts.
The Vickers near a trench. Shotguns Winchester Model 1897The appears as the 'Winchester Model 1897 Trench Gun'. It is available for the U.S. Squads with the HoW DLC and can be equipped with an M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 in-game is unable to be slam fired. If you ever thought the German's historical over-exaggeration of the shotgun's effectiveness was misplaced, this will prove otherwise. The 1897 will make assault waves vanish easily with a few shots, sure it takes a long time to reload and cycle but it's all worth it to blip 3 German troops off the map with one shot.
Flamethrowers Wechselapparat M1917The was added with the HoW DLC and is the only flamethrower in the game and is used by the German Pioneer Squad. Appears as the 'Wechselapparat M1917 Wex'. The balancing act to the power of the BAR and M1897, the Wex is brutally efficient at purging people from trenches, enemy or ally. While it takes a while to get roaring and has no sights, the Wex will incinerate everything in front of it with ease and that does include your allies so do be careful when you let your inner pyromaniac take over while raiding the enemy trench.